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Normandie
Part II
Vellum & RBD
☉ Stage05, August 2019.
☉ Stage05, Aug 2019.
⎋ Redshift→GPU
Houdini FX
The Film
SD didn't always get the opportunity to create fun scenes like this one, he then decided to find the time to design this much more interesting spot in the allure of a sci-fi movie for himself⏤crafting all aspects, from the fractures, the collisions, to the shaders. The scenes were built in Houdini. SD used the Houdini vellum particle system and the RBD solver.
The Treatment
The Execution was simple. The volume of instanced particles creates a network between the geo and the camera. This one uses relatively few lines of VEX and the particle system was heavily distorted by a variety of noise patterns. The result translated into a tastefully developed design. The solution here is a constraint network that’ll pin our instances to their position while still allowing them to move freely, minding the influencing parameters. Thankfully, these parameters can be controlled via the VEX editor. SD used Redshift renderer. I’d recommend Redshift for independents CG artists with production heavy work. The engine is just amazing.