Écorché


Écorché

Écorché


Écorché

Écorché

— oslo

system

system

point-based growth

p.b. growth

p.b. growth

06

06

12

12

category

3D simulation

STAGE06

Écorché

Point-based growth

  Stage06, February 2018.

  Stage06, February 2018.

  Stage06, Feb 2018.

  Corona, V-Ray→CPU

Houdini & C4D

The Film

—0A

Écorché is a CG film written and directed by d'Atelier. The film depicts the birth of an AI in a Mary-Shelley-inspired world. The animation and VFX for this short were completed in a month. Naturally, SD edited out many of the original scenes in post. The texture and materials depict realistic organic matter, made in Houdini and Cinema 4D.

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Ecorche

The Approach

—0B

Écorché is an adjective that designates a being stripped of its skin, like a beast before men consume it. The écorché is without skin therefore it is excessively sensible. It's a being, someone who is deprived and vulnerable. This film is a surreal journey into the psyche.

The Treatment

—0C

Director Steve d'Atelier researched a variety of ways to faithfully represent the SSS of bone textures. He wanted to capture the organic composition of the materials used and to give the materials a life. For the cinematography, SD wanted something dark yet subtle, controlled yet imaginative. The scenes were captured with focal lengths anywhere between 28mm and 75+mm, depending on the circumstance.

The Cinematography

—0D

Most of the film was shot with a 28mm, 35 mm, in addition to the 75+mm lens⏤a nod to Ridley Scott. The scenes needed to have a dramatic look. The advantage of using a digital camera rig is the freedom that it provides. Once SD had established the rhythm of the world, the way the camera should react instantly manifested.